Monday, July 21, 2008

BASIC GAMEPLAY CHECKLIST:

Use this simple checklist to design a gaming application.

CONCEPT DESIGN:

Title: In most cases, make it memorable rather than descriptive of content.

Topic/Genre/World: The genre of the story, the time & place in which the story takes place.

Target Audience: Who is the story for – be as specific as possible?

Story/Character’s Goal: What happens in the story and what is the ultimate outcome?

Interface Setting: How does the Audience/User encounter the story?

Experience for User: How does he/she interact and experience the narrative?

Graphical Main Page: You may do this with a sketch or words, preferably both.

STORY ELEMENTS:

Characters: Describe their age, gender, background, and appearance.

Game/Scenario Premise: Describe the story premise and game concept.

Script Treatment: Detail all the activities and dialogue of characters in different locations.

Locations: What is each place/game level like, and what is accomplished there?

Plots: What happens to the characters in each location/game level?

Themes (Mood): What is the look and feel of the story?

Flowchart: Outlines choices and options, with the opening scene or user entry first.

WRITING A STORY SEQUENCE:

Write: What each character says when they reach each location/game level.

Describe: What they see when they get there.
What moveable objects/props are available and what they do.
What each character’s goal is at that location.

Does the location or level present an obstacle, or offer information?

Sketch: Major characters, important props and three locations/game levels.
Layouts for a Site Map, Timeline, Flowchart or “Conversation Tree”.

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